Perancangan Tampilan Antarmuka pada Aplikasi Selfqure dengan Menerapkan Metode Design Thinking
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Authors:
I Gede Arisudana Samanjaya, Ida Bagus Gede Dwidasmara
Abstract:
“Mental health disorders in adolescents are influenced by factors such as social pressure, identity exploration, violence, harsh parenting, and socio-economic problems. The lack of understanding and stigma surrounding mental health issues often leads adolescents to avoid discussing their problems, resulting in potential risks to their well-being. To address this, the development of mobile applications like “Selfqure” focuses on providing information and treatment for mental health problems in adolescents. By utilizing design thinking principles, the application aims to enhance user experience and interface, increase understanding, reduce stigma, and improve access to support. Usability testing of the app yielded a score of 82, indicating satisfactory acceptance and usability among the target age group. This highlights the importance of innovative solutions to tackle mental health challenges and promote well-being in adolescents. Keywords: Mental Health, Design Thinking, User, User Interface.”
Keywords
Mental Health, Design Thinking, User, User Interface.
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PDF:
https://jurnal.harianregional.com/jnatia/full-102442
Published
2023-11-03
How To Cite
SAMANJAYA, I Gede Arisudana; DWIDASMARA, Ida Bagus Gede. Perancangan Tampilan Antarmuka pada Aplikasi Selfqure dengan Menerapkan Metode Design Thinking.Jurnal Nasional Teknologi Informasi dan Aplikasnya, [S.l.], v. 2, n. 1, p. 167-176, nov. 2023. ISSN 3032-1948. Available at: https://jurnal.harianregional.com/jnatia/id-102442. Date accessed: 02 Jun. 2025.
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Issue
Vol 2 No 1 (2023): JNATIA Vol. 2, No. 1, November 2023
Section
Articles
Copyright
This work is licensed under a Creative Commons Attribution 4.0 International License
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