Authors:

I Made Satya Vyasa, I Gede Arta Wibawa

Abstract:

“This study aims to build an application to introduce the Sumerta 1 public elementary school building. This research uses AR (Augmented Reality) technology, which with this technology makes it possible to display an object in virtual form in a real world view. The method used in this application is marker-based which identifies the pattern of a marker, in the application development itself the model used is the waterfall model. In the process of building this application, using the Vuforia software development kit (SDK) and Unity as the engine.”

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PDF:

https://jurnal.harianregional.com/jlk/full-64479

Published

2021-08-06

How To Cite

VYASA, I Made Satya; WIBAWA, I Gede Arta. Application of Augmented Reality Technology in the SDN 1 Sanur Building Recognition Application.JELIKU (Jurnal Elektronik Ilmu Komputer Udayana), [S.l.], v. 10, n. 1, p. 45-52, aug. 2021. ISSN 2654-5101. Available at: https://ojs.unud.ac.id/index.php/JLK/article/view/64479. Date accessed: 28 Aug. 2025. doi:https://doi.org/10.24843/JLK.2021.v10.i01.p06.

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ABNT, APA, BibTeX, CBE, EndNote - EndNote format (Macintosh & Windows), MLA, ProCite - RIS format (Macintosh & Windows), RefWorks, Reference Manager - RIS format (Windows only), Turabian

Issue

Vol 10 No 1 (2021): JELIKU Volume 10 No 1, Agustus 2021

Section

Articles

Creative Commons License This work is licensed under a Creative Commons Attribution 4.0 International License